
Interactive feature registraion is directed through the host program’s drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, there is no new interface to learn. – For After Effects and combustion: When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show RSMB where objects are actually moving. – For After Effects and combustion: Plugin included that allows you to blur with motion vectors supplied by you… which, most likely, will come from your 3D animation system.

You can set the position of each point at each frame by hand, but more importantly, these points can often be positioned from frame-to-frame using the host application’s point-tracking features. By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB’s calculation of motion vectors. – For all hosts: Up to 12 tracking points can be specified to help guide RSMB’s motion estimation. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground! – For all hosts: Support for foreground and background separation using a specified matte. One of our workarounds is not working anymore in Fusion, so we will start with what not to do, and then show you the workarounds that do currently work.
RSMB MEANING AFTER EFFECTS PRO
In this tutorial, we will see two new workarounds for using our OFX plug-ins with Resolve/Fusion. Known issue: plugins using image parameters like RSMB Pro and RSMB +Vectors are broken in FXPlug4 which is required for M1 support for FCP and Motion. ReelSmart Motion Blur Pro adds the following features RE: Vision plugins in Resolve - Workarounds.

Unclamped floating point image support in After Effects 7.0 or later. That is the case with all of the RE: Vision FX tools that use motion vector calculations.

If you have a bunch of layers that need this effect the best workflow is to Pre-compose the layers and then add RSMB. – 8 and 16 bits per channel processing (only 8 bits per channel supported within Final Cut Pro). I assume that RSMB is RE: Vision FX Real Smart Motion Blur. – ability to blur one sequence using the motion from another. – automatic tracking of every pixel from one frame to the next ReelSmart Motion Blur features, for After Effects-compatible hosts: Close up of pro cyber sport gamer play game with RGB keyboard
